VFX composer for 2D and 3D games

Same parts, endless combinations

Pick anime-style VFX parts, stack them as layers, tune colour, timing and position, then export a transparent sprite sheet for your game. No 3D software needed.

72part types
112base variants
35colour themes
159ready-made sets
40layers per set
3D skill example: Magma Shield with an orbiting camera

New

Arcane sets: layered 3D skills

Orbit the camera all the way around, with 3D stones and chains lit by the effect, screen warp from shock ripples and heat haze, and one-click theme changes for the whole set.

Warped ChasmViolet Flame PillarMagma ShieldDivine Fire ShieldArcane Fire SlashFire TornadoObsidian RingBaleful Chains

13 new parts and 7 new themes for full-version owners.

What you can do

Build with layers

Stack up to 40 layers. Each has its own start time, speed, position, rotation, scale and mirroring.

Tune everything

Pattern, 5-step palette, intensity, size, particle count, random seed: every change shows live.

Anime timing

Switch between 15 fps anime timing and smooth 60 fps, and step frame by frame on the timeline.

Export sprite sheet

Transparent PNG with a sheet.json listing frames, fps and size. Choose 1:1, 16:9 or 9:16 at 128–768 px.

One file per layer

Get a separate sheet for each layer to order or blend yourself in your engine.

Export GLB

The whole set as a frame-by-frame animated GLB with textures. Open it in Blender, Unity or Godot, or convert to FBX.

Save and share presets

Keep sets in your browser or save them as .json for your team. Files from older versions still open.

Drop in your character

Upload a character PNG into the scene to check scale against the effect before you ship.

Reusable parts

Every part works with every colour theme and stacks with any other part.

Slash4 patterns × 5 particles × 3 smokes
60 variants
Ground circlewhirlpool, energy waves, bubble cells, flames, cracked ice…
7 variants
Rising particlesbuff arrows, snow, embers, light dots, stars, ghosts
6 variants
Pillar / beambeam, lightning, smoke column, geyser, funnel storm
5 variants
Impactsparks, crystal shards, explosion, lightning burst, flash
5 variants
Flash + smokeno smoke, solid smoke, outlined smoke
3 variants
Energy shieldmarble pattern + Voronoi holes + GLB
1 variants
Rune circlenew runes from a seed
1 variants
Stacked ringsring count, speed, radius
1 variants
Arrow raincount, spread, hold time
1 variants
Meteorfall angle, distance, size
1 variants
Sky beamsbeam count, frequency
1 variants
Particles5 styles × 4 emitters
20 variants

How far reuse goes

One part3,920

112 base variants × 35 themes

Just 3 layers60,236,288,000

3,920³ combinations, before custom colours, position, timing and seed

With every settingUnlimited

Every value is a continuous slider, and you can stack up to 40 layers.

Sets built from the same parts

X cross slash

SlashSlash (mirrored)Impact

Meteor shower

Ground circleMeteor ×3Impact ×3

Thunder sword

SlashGround circleLightning pillarImpact

Meteor vs shield

Energy shieldMeteorImpactFlash

Fire meets ice

Ground circle ×2Impact ×22 themes in one set

Layered magic circle

Rune circle ×3BeamRising particles

From idea to game-ready file

  1. Pick a starting set159 sets: area skills, slashes, shields and combos
  2. Tweak / add layersRe-theme the whole set in one click, or edit layer by layer
  3. Save as a presetKeep it locally or save a .json for your team
  4. ExportTransparent sprite sheet + metadata, ready for Unity, Godot, Phaser

Want your own AI to make the skills? Connect it through MCP, no Lab needed. See how to use it

Pay once, use forever

Sign up free to tweak every set. Unlock the full version THB 399 for unlimited sprite sheet and GLB export. Effects you get are yours to keep.